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Buoy Trouble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #66 | 4.092 | 4.092 |
Overall | #162 | 3.945 | 3.945 |
Originality | #247 | 4.028 | 4.028 |
Presentation | #430 | 3.963 | 3.963 |
Ranked from 109 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two players (or one player playing as two) have to cooperate to control an out of control flamingo dinghy in order to reach a goal
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Love the sound effects, done really well. Can see myself losing friends playing this with others..
The losing air pressure is a nice touch and seems balanced fairly well depending on the speed at which you crash into rocks.
One suggestion would to be add a timer so we know how long each level took/personal best.
Other than that really fun game and plays into the out of control theme quite well.
The timer is something we really wanted to put in but didn't have time during the jam. We probably won't include it in the update we release initially but we definitely will at some point. Thank you for the feedback!
Really fun concept!
We may or may not started screaming at each other of pure frustration haha
We were really going for that Nintendo mini game vibe :'D
Very well made, lovely art and sound effect. Honestly I think this would be a great game to port to the Nintendo Switch as the co-op nature could work well with the joycons. Really fun to make mistakes as well and try to fix your course. Nice work :)
Thank you for playing! We would probably only port it to the console if we expanded on the idea to have different minigames. We're glad you enjoyed it!
Played it with my sister and we had fun, Well done :)
Thank you!
This was a really neat take on the concept and a generally all around great game!
This game is great, the first one in this jam that I gave full marks to. :D The controls take a while to get used to, but until you get the hang of it, lots of laughs are had. My only nitpick would be that I'd like to be able to restart the level with R at any point, rather than only when I yeet out of bounds.
I'm glad you liked it! We've added the ability to restart with R in the post jam version!
This was fun even though I had no one to play with. Has Mario Party vibes.
Thank you for playing! I think most people play it as a single player game so we're going to try and make it feel more welcoming to that style of play
I feel it plays easier as a single player lol. Funny premise and great artwork, music really fit the mood and appreciate the voiceovers! Feel like it could benefit from bigger sized levels or a more zoomed out perspective.
Yeah a lot of people have been asking for a bigger play field so we're going to tinker with the view and add some larger levels in a post-jam update we're working on. Thank you for the feedback! The guy who did the voiceovers is over the moon with all of the praise for his voice :'D
I love both the concept and execution. your game is "Out f Control" without being uncontrollable. I'm not quite sure if it could support an entire game, but I could totally see it in some sort of Wii sports or Wario ware collection of high quality party minigames. I think the rocks could be a little more jagged and spiky visually as a warning to the player, but I have no major complaints.
Thanks for playing! We're going to make adjustments to the rocks to make it a bit more obvious that they are a threat in a post-jam version!
Very fun game, the announcer reminds me of the wii sports announcer. It definitely has a lot of potential in the level design. Great job!
Fun game, I would enjoy playing with my brothers. I think the only comment I could make it see there seem to be obstacles past the finish line. I would make sure that they cannot cause a leak on your boat that would push you back out into sea.
Thanks for the feedback! Yeah there is an invisible wall behind the finish line to stop people from going off screen. I'll fiddle around with it!
Really fun mini game with great polish. It's a quirky challenge and really hilarious and when you actually try it together with a friend it really goes out of control haha
Nicely done!
Really fun! Great job!
Yeaaaah ! remind me a mini game in mario party
excellent presentation and mechanics .
Great job overall
Thanks for playing it!
Awesome game fantastic job! Really fun! Fits the theme brilliantly, Super unique! Incredibly creative ideas, could definitely see this as a final produce game even a co-op where one player handles the left and the other the right! Super fun! :D
This game forces you to communicate especially when there is a hole in the dingy.... Nice and Fun concept! The voice acting adds a nice touch too!
Amazing Job!
Thanks!!
Once you get the rhythm playing this as a single player is relatively easy (relatively is definitely the key word in this sentence.) Playing this as two players was laughable (not just because we were crowded around where I had my keyboard positioned). Beautiful art, spectacular physics, wonderful smooth movement controls and the responsivness to the power of the stroke was great. My only suggestion is a bigger field of play, on a few of the puzzles it was almost impossible not to go out of bounds, while this would lower the diffculty a small amount I am pretty sure this could be overcome with a few well placed rocks or bouys. Really well done job.
Thank you for taking the time for giving us feedback! Making the field a bit bigger is quite a common thing that people have been suggesting so we've been tinkering around with it for the post-jam version. Thank you for the kind words and playing the game! This was our first jam game so it means a lot!
This is such a fun game!! Two players is hillarious!!. Controller suport would be awesome, so you might be able to paddle "a bit". You did all the art and audio of the game, that's really impresssive!. Great original game, I saw it in a lot of streams, and didn't imagined it's soo challening! haha. When you see someone playing, it looks so easy, but when you actually play it is super hard!. Nice job! congrats on your game!
Clever! I thought the air pressure dropping when you hit a rock was a nice touch. Great work!
Thank you for playing it!
Oh buoy, what a fun idea!
And I think this could be a whole lot of fun to play with a friend, but even alone this is fun.
What I will say is I think the game could benfit from streamlined controls, since the dinghy is hard enough to control as is (especially in later levels). My suggestion would by holding down the button to prepare a row and letting it go to execute it, with how long you hold down the button influencing how much strength is put into the row.
But the current controls work fine enough to play.
Really, all around a solid entry.
Thanks for the feedback! We have been experimenting with different controls for the post-jam version concluded that the main issue is that we're not communicating when the oar will perform a large stroke compared to a small stroke. We're going to be focusing more on fixing that for the next update but of course we might add a one button option similar to how you described just to allow for more than one way to play. Thank you for taking the time to give us this feedback!