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A jam submission

A Dungeon Called ControlView game page

Guide the Wizard out of the Dungeon
Submitted by Regoro — 3 hours, 39 minutes before the deadline
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A Dungeon Called Control's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23312.7903.417
Presentation#24192.8583.500
Originality#28062.7903.417
Fun#32012.3812.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The user controls multiple platforms with strange keyboard configurations in order to guide the hero character to safety. As the user has to keep track of more and more platforms things eventually get out of control. Also the dungeon you're trying to get out of is called control

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

Interesting idea, it could use a little work on the mechanics but the concept seems solid, also great art, good work!

Submitted

Cool concept that fit with the theme and nice execution. Good job for a 3 weeks experienced game dev!

Submitted
Deleted 1 year ago
Developer

Thanks so much Kira! I actually have already played and rated your game. I saw it on the GMTK livestream and I was blown away by how good it was. I think it definitely has legs.

I agree with you,  a little planning phase could be useful for my game. Good luck with the Jam. I would be shocked based on what I've played if your game didn't make the top 20.

(+1)

I enjoyed this a decent bit as frustrating as some levels got. But a good kind of frustrating that forced me to try harder and do better and eventually I succeeded. A good quality to have!

I love the constant shifting of controls. It becomes so hectic. And I like that the wizard is on a set track, it's very punishing because you can't just lock him in place and course correct. The levels are brief enough to where that doesn't come off as annoying.

While having plenty of influence to complete the levels, the hectic nature truly leaves me feeling a lack of control. And without any random elements either, that's impressive in my opinion. Good job!

Developer

Thank you so much for the kind comment Tresceneti, I've only been making games a very short time and I'm beyond delighted that you enjoyed the game. It really brigthened up my morning!