Play game
Oblivious Cartographer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #944 | 3.577 | 3.577 |
Overall | #2193 | 2.846 | 2.846 |
Fun | #2196 | 2.731 | 2.731 |
Presentation | #3173 | 2.538 | 2.538 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can only give the adventurer directions while he trusts you, if he gets hurt too much, he'll doubt your words.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
i like that each command costs gold. Motivates the player to chain large command chains together
The concept works really well. It's a neat gameplay mechanic because you have to choose between being certain of where you're going and not running out of gold. It does seem like there could be some things done to make the game more clear -- when you push an arrow key, there should be some visual or audio cue of some kind to show that you actually did it, the spike squares should maybe be more clear, there are levers on the wall that seem interactable but aren't, and it seemed like at one point my controls got reversed for a bit and I wasn't sure why. Also, was the room with the big chest the end of the game? I got a bunch of gold but the staircase wouldn't take me anywhere.
Anyway, like I said, the concept at it's core is actually really clever. Great job!
Thanks for checking out the game! As with most jams, a few of the ideas you shared just didn't make it in unfortunately, but the feedback it still great. It's good to be queued in on the things that didn't fit so they could be priotitized better in future jams.
Regarding two of your comments more specifically the lever sprites were supposed to be torches as the sprite pack I used didn't have a toch specific, so I used the lever in the "up" position as a substitute. Sorry for any confusion! Second, the controls messing about was actually the "out of control" mechanic to fit with the jam's theme. While the concept of "adventurer is out of control" was thought of during brainstorming, the execution was not done very clearly. Basically, at half health, the movements become random. Yeah, really was not the best idea lol. A different idea I had but didn't have the time to figure out was to have him react to treasure and run straight for it, potentially into traps, but unfortunately that better idea didn't make it into the build on time.
Probably a longer reply than needed haha. Thanks again for playing the game and for your feedback! Every comment helps me toward being a better designer/developer!
Great job! This is playable and has a really fun hook. I loved puzzling my way through and planning out my moves. So fun! I did find the adventurer going haywire a bit frustrating, I think there needs to be a bit more that will allow you to salvage a bad situation when that happens, but it was a great game to play!
Thanks for checking out our game and the feedback!
In hindsight, that is something that would have been pretty good to put in. Maybe like a potion or something that the adventurer would focus on finding or something. I think the "not listening" to commands mechanic could have certainly used some more polish. Admittedly, he just picks a random unblocked space to move to as that was the first idea I implemented and never expanded or improved.
I would like to further polish and expand the game after the jam is completed. If you'd like to check it out then, feel free to follow!
The idea seems really nice, and it could definitely lead to a fun game, though I feel it lacks a bit of polish and content to reach its full potential.
Thanks for checking out the game!!
Of all the ideas we came up with, this one really felt like it had the most potential to actually run with. I had to keep the scope in check for the jam, but have some ideas to expand on it in the future. If you have any specific ideas or suggestions for content, I'd love to hear them!!
The concept is really fun and like someone else said, this is a game I could play for a long time if it had enough content. My only real complaint is the lack of a tutorial but that's not a big deal since we can read the page description. Also just letting you know, when you import sprites be sure to set the filtering mode to point and disable compression to get that pixel art look :)
Try my game too!
Thanks for checking out the game! And for the feedback and tips!
Cramming everything in the description was definitely a late game move where I knew we didn't have the time to get anything in game unfortunately. It's something I think I need to keep in mind more for future jams is an easier way to convey controls and such in game.
Very enjoyable, I could play it for many hours.
I would enjoy some visual/audio feedback about when the adventurer is going to defy instructions
Yeah, shoving all of the mechanics and "narrative" into a wordy description wasn't the best solution, but it was the best we had lol. I really appreciate the feedback, seeing it you mention the character feedback is definitely a missed opportunity. I feel something simple like changing the tint of the sprite could have easily gotten that across. Will definitely keep mechanic feedback in mind next time!!
Thanks for checking the game out!
Some explanation at the start would be nice.
But all in all it is a nice game!
Thanks for checking out the game! Also, yeah getting an in-game tutorial in place was pretty much the next thing on the list, but I just didn't have the time to implement lol, guessing I'll be seeing similar feedback from others, but it's good feedback to hear!
Love the idea! But as there was no instructions, I had no idea how to actually control. The visual mood was very good, but there was a few quirks that seemed unintentional. If you update with a control scheme I would try it again!
Yeah getting some kind of tutorial/guide in the game itself is something I really wish I was able to get in place, I expect it to be a frequent comment here haha. I appreciate you checking out the game and thanks for the feedback!