A super nice entry.
Moving between screens when designing the drink was very buggy for some reason.
I loved the art style, the general vibe, the music and you interpretation of the theme!
Super pretty pixel art. Nice juice in both the jumping and especially attacking! The blur effect was also far too pronounced for me - you almost had to stop moving to see what was going on.
Binding attack to mouse is also not a good idea, as some keyboard (mine included) will not allow for a mouse input while the keyboard is in use.
Other than that very well made!
If the red-green thing had not been there, I think the game would have lacked feedback, so I am glad you kept it . It just shows how much of game-dev is just capitalizing on ideas and inspiration found during iterations on the core ideas.
I played it on a Google Nexus 4a and both the music and the visuals very running perfectly. The controls were slightly finnicky as there was no way to hold down a direction, but I got used to it quickly. (It was maybe even intentional?)
Again, well done!
Super addictive! The gameplay is seen before but the perfect difficulty and the invert-jump made it super worthwhile to play! I almost got to 2000 while on the bus and damn the game is perfect for small sessions!
The graphics reminds me of old flash games, and the red-green rings is a super cool addition for legibility!
Well done!
As others have said: The game feels fantastic when it flows, but when you accidentally loose your momentum and have to do multiple jumps, the slow "fire rate" gets in the way of the enjoyment. I liked the interpretation of the theme, but I wish there had been no cap on firing, so as to allow the player to drain themselves completely!
The music was, just like the rest of the aesthetics, simple but effective. This feels like it could be ported directly to mobile and no one would bat an eye.
All in all well done!
(Jeg gætter ud fra dit navn, at man måske også kunne sige "godt klaret!" ;) )
Hey!
I liked the game, for what it is worth. The concept was good (being a pencil, drawing in the level around you), but the execution was a little lackluster. You game was first of all unintentionally hard, where the controls seemed to get in the way more than allow for agile movements. If this is intentional (see QWOP), you should make it very clear. Secondly, it was frustrating to have to go back to the beginning every time you died, saving no progress.
Other than that (and the too repetitive music), the game did what it set out to do and fit the theme well!
Hey! I liked the game! The premise was very good for the puzzles and you added enough variety for me to want to keep playing multiple levels! My main critique is that the gameplay felt too slow. I think this is because the restart button was slower that it needed to be, which made iterating on every puzzle monotonous.
Other than that, I like the presentation - the sounds especially! :)
Pretty cool way of being out of control! Could maybe even be expanded to the left and right directions being out of control in the same way too. The jumping seemed a bit glitchy though, I could jump really far up when close to a wall - don't know if this behaviour was intended? Would have been nice with some sounds also.
This is really cool, super nice interpretation of the theme! I really like how finished it feels, super cute graphics, really nice sounds and animation. I found myself to be maybe a bit too much out of control so i died quite a bit. It feels like the character is running on butter or something like that. I found it a bit frustrating that when i die, I have to go all the way out of the controller again. The voice that says "Now you are out of control" is super cool, and it makes you understand the way you interpreted the theme. But I found it a bit annoying to hear it every time I had to replay. Other than that good job, I really which this entry good luck!
Cool little game, really easy to pick up and play. Would have been cool if i could somehow see how many times the ball hit the paddle. Also I found the ball to be moving too fast at times. Maybe it would be nice to set a max speed on the ball to help people with slow reflexes like me :)) nicely done!
The game was well-polished in both sound and visuals! Controlling the character could have been slightly more fun, but the platforming did what was needed. I liked your take on the theme, but it would have been nice to see the different runs "affecting" each other more. All in all a very good submission! :)