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Control is Remote's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1134 | 3.483 | 3.483 |
Presentation | #1627 | 3.207 | 3.207 |
Overall | #1913 | 2.966 | 2.966 |
Fun | #2888 | 2.483 | 2.483 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits it by not directly controlling the player and by periodically scrambling their controls.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
You made great user interface and a very comprehensive built-in tutorial. Unfortunately, there's something with the rotation code and the car goes out of the level's boundaries sometimes. Is the rotation pivot located in a correct place?
Yeah, the rotation pivot is a bit off (something I didn't realize until after the jam), which is my bad. And also yes, the car can go out of bounds at least in the first level. In the second and third level, the car slows down greatly.
Very cool idea! I'd set the level timer to number of moves instead of numbers of seconds tho.
This is a funny puzzle game. I think the down time between button press can be shorter, so that the game will be smoother.
Kinda difficult to understand the mechanic, with a lot of things to remember, but cool mechanic though.
fun!