Thanks so much for playing!
Gregory Weber
Creator of
Recent community posts
Yeah, I really didn't want to fall into the trap of rng being the only mechanic. You're right, in the third level, the scrambling happens at a set interval (I believe every 20 seconds) as like a transmission from the beacon. The failing mechanic is a bit annoying, mostly have it to reinforce the theme.
https://gregoryweber.itch.io/control-is-remote
This is my submission for the GMTK game jam 2020. You control a robot car through a remote control, of which you can configure the input through wires. Guide the car to the flag in the time period. Careful, as your inputs can be scrambled, and your controls will change!
Overall, incredible game! The music is sooo good, honestly the best part of the game. It just oozes retro vibes. However, I cannot comment on gameplay mechanics, because I was unable to play the game (my computer would shut down a few seconds after launch, which I believe is a problem with my computer and not the game). What I comment on from the footage is that while the game feel is good, it could be a bit better. I love the mix between 2d and 3d, but for me personally I like a more 3d feel to these types of games. I can see that there is much more leaning towards a 2d look. A 3d look would be like the camera moving a bit with the player, or some screen shake when shooting bullets. Otherwise, the game looks really cool and I would love to play it!
A surprising amount of depth in this tower defense game! Combining towers and refreshing shop is definitely really cool. And having the functionality like pausing and speeding up the game is really nice to have. The game is a bit easy though, I was not worrying about money or the enemies into the 3rd wave.
Incredible the amount of polish and quality! Love the pixel art, love the opening music, love the feel and even the little dialogue between the two sides. Even putting in controller support!? That's dedication. One question I have is about using godot for this game. What are your thoughts of the engine? I've always thought about trying to learn it, but can't seem to find the place to start.
Anyways, great game, one tweak I would do is reduce the time on the zoom out of the character on the city. Feels too long after seeing it more than once.