Play Solar System
Solar Surfer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2992 | 2.722 | 3.333 |
Presentation | #3228 | 2.518 | 3.083 |
Overall | #3685 | 2.313 | 2.833 |
Fun | #4138 | 2.041 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
i made a game where you fly a ship and you can't control when you accelerate, you've gotta wait for the solar flares to hit your sails
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
fun game. I liked the "open world" galaxy, took me a while to figure out that i had to get out my old xbox 360 controller lol
thanks i'm so glad you like it ! keyboard controls are first on my list if i go back to working on this lol
Really interesting concept. I’d recommend adding keyboard/mouse controls as well, to make the game more accessible.
thanks, hope you liked it!
keyboard and mouse controls will be the first thing i add if i work on it more. it wouldve been hard to do in time for the jam, i'd have to make a whole new menu and stuff and i was already working myself to the bone lol
So I do enjoy the concept of sailing around the galaxy and visiting planets in a collect-them-all sort of way, and I wouldn't have been able to do it at all without the arrow that shows up to tell you where the next planet is. And it's nice that if you get blown too far from solarization, you can press A to go back to the last planet.
However, it does end up playing kind of like a game of waiting. Just push left stick in the direction you want to go (and when the arrow shows up, just point the ship in the arrow's direction), and wait. Sure the direction of the solar wind kind of matters for getting you there faster, but mostly you can just wait and you'll get there anyway. There's no sort of detrimental force that makes you go in any direction other than the way you want to go. That detrimental force could be e.g. sometimes wind or comets blow you in the wrong direction, or comets can hit you and redirect you, or black holes have some slight gravitational pull outside of event horizon, or a wall or black holes blocks your pathway to a planet so you have to navigate a maze of black holes in order to find your way to it, or all objects have a slight gravitational pull within a certain distance (not on each other, you don't have to solve the n-body problem).
Idk, I thought it was neat, but those are maybe some things you can do to make it a little more game-y.
thanks for the feedback!
to make it less of a waiting game i'd probably overhaul the way the sail works and make the comets more predictable, so the challenge comes from noticing the patterns and planning instead of trying to react to all the chaos around you. may also add a motor that doesn't boost you very much, the game Defunct does that, and it worked really well
some sort of negative force would be better probably, but i had my grandma test it and she was already having a tough time controlling the ship already so i decided against it lol
in planning i toyed around with the idea of having wormholes that would warp you to a puzzly kinda challenge room, which could add some good friction to it imo, and make the solar system be like an overworld. i'll probably add that if i work more on it