So I do enjoy the concept of sailing around the galaxy and visiting planets in a collect-them-all sort of way, and I wouldn't have been able to do it at all without the arrow that shows up to tell you where the next planet is. And it's nice that if you get blown too far from solarization, you can press A to go back to the last planet.
However, it does end up playing kind of like a game of waiting. Just push left stick in the direction you want to go (and when the arrow shows up, just point the ship in the arrow's direction), and wait. Sure the direction of the solar wind kind of matters for getting you there faster, but mostly you can just wait and you'll get there anyway. There's no sort of detrimental force that makes you go in any direction other than the way you want to go. That detrimental force could be e.g. sometimes wind or comets blow you in the wrong direction, or comets can hit you and redirect you, or black holes have some slight gravitational pull outside of event horizon, or a wall or black holes blocks your pathway to a planet so you have to navigate a maze of black holes in order to find your way to it, or all objects have a slight gravitational pull within a certain distance (not on each other, you don't have to solve the n-body problem).
Idk, I thought it was neat, but those are maybe some things you can do to make it a little more game-y.