Restarting just takes you back to the game over screen.
Other then that, it is quite interesting.
Criteria | Rank | Score* | Raw Score |
Originality | #3850 | 2.416 | 3.091 |
Fun | #4260 | 1.990 | 2.545 |
Overall | #4498 | 1.990 | 2.545 |
Presentation | #4763 | 1.848 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't control any single part in the player character, you have to "walk" there manualy and then control it..
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Cool idea, although I must admit, I was a bit lost with the controls, but nice concept!
Thanks for playing it! Now that the jam is over im trying to figure out level design and enemies that take the intentional tanky controls into consideration. For now ill make a normal total control mode which in itself is hard to control so many parts individualy, but still kinda out of the Jam theme just so the game plays better for now, but im determined to take the concept to the end. I might learn more working with these limitations.
Updates as soon as the evaluation period ends!
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