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Tankster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3850 | 2.416 | 3.091 |
Fun | #4260 | 1.990 | 2.545 |
Overall | #4498 | 1.990 | 2.545 |
Presentation | #4763 | 1.848 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't control any single part in the player character, you have to "walk" there manualy and then control it..
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Restarting just takes you back to the game over screen.
Other then that, it is quite interesting.
I honestly haven't tested the restart function until after the jam... 😅 sorry for that!
Thanks for playing it!
Cool idea, although I must admit, I was a bit lost with the controls, but nice concept!
Thanks for playing it! Now that the jam is over im trying to figure out level design and enemies that take the intentional tanky controls into consideration. For now ill make a normal total control mode which in itself is hard to control so many parts individualy, but still kinda out of the Jam theme just so the game plays better for now, but im determined to take the concept to the end. I might learn more working with these limitations.
Updates as soon as the evaluation period ends!
Quite fun when you get used to the controls!
Thanks for playing! I know how incredibly unpolished it is and i'm working on making it better sometime after the jam. It was a great learning experience.
I mean it's a relatively short time to create something, so it's really hard to create something that is polished. The potential is definitely there. The most important thing in my eyes is that you had fun and learned while making it :) Keep it up