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A jam submission

UnpluggedView game page

A top down survival game where you trade blasting enemies for movement abilities
Submitted by Konig Games (@adamkonig) — 1 hour, 4 minutes before the deadline
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Unplugged's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7783.6943.694
Overall#12803.2223.222
Originality#13573.3893.389
Fun#14833.0283.028

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
When you fire your blast you "Lose control" of one of your "controls" until you "Out of controls"

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted (1 edit)

The presentation is really good for this game, I like everything about this a lot! I would like to see it be pushed to be more difficult though. But great work here!

Submitted

Id also appreciate feedback and any last minute plays/rates on my game! https://itch.io/jam/gmtk-2020/rate/695512

Submitted

I like the art style and the audio of the game! The core mechanics are solid and fun. I am able to outsmart the AI and clear them out in one blast as you commented somewhere. Maybe you can punish the player for this behavior by merging "stacked" enemies into one bigger/stronger/faster enemy, just an idea

Developer(+1)

Thats a great idea! A friend of ours actually came up with this idea of the "One shot challenge" where you try to see how many enemies you can clear with one blast

Submitted(+1)

solid game idea , but the AI enemy are way over powered.
Overall excellent cute music  Good luck :D

Developer(+1)

That's a good point! Fortunately we made sure you could always outrun them speed wise, but it definitely gets hard when you lose some controls. Thanks for playing <3

Submitted(+1)

Core idea is cool, but I found it unnecessarily difficult not to able to move in one particular direction in a game that's focused on dodging so much. Don't get me wrong though, this is purely subjective, I think it's a solid game, just not for me :)

Developer(+1)

Yup! Totally fair critique, I think we wanted to make shooting feel punishing because you can like clear out an entire wave in one blast if you aim it right. Thanks for playing!

Submitted(+1)

Cool concept! I It's very fun to play. 
I'm not a fan of the camera angle. I think it makes it hard to see what's going on. 
The sound design was also very quiet compared to the music. 

Developer

Thanks for the feedback! It used to be exactly top down but we felt it was a little bland and that an angle was more fun to look at

(+1)

Interesting concept. The only downside I found is that the game is pretty easy to cheese: just walk in one direction available to you and the bad bots will follow in line - when you come out form the other side just go blasting.

Developer

that’s a fair criticism. It’s not a perfect game mechanic but it felt TOO harsh to take away one directional control and not have any way to traverse the full map

Developer

We did all art EXCEPT the environment trees and stumps that were a part of the Low-Poly Simple Nature Pack by Oleh Lila under the company name JustCreate