A great concept, but I feel it slightly misses the theme, which is a shame, because this is such a good little game.
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split : minimalist puzzle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #505 | 3.895 | 3.895 |
Fun | #527 | 3.539 | 3.539 |
Originality | #530 | 3.789 | 3.789 |
Overall | #614 | 3.553 | 3.553 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Level is divided into 3 parts that only show a specifics . Making it out of player control to keep track of the level.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Really clever, and well executed idea. The visuals are also very smooth. Well done!
Reminds me vaguely of the game from last year where you could only see 1 of 4 views at a time (inFAILtration featured in the best games from video). I do certainly like this one, and enjoyed it. Loved the aesthetic as well.
A very cool idea and interpretation of the theme! I think the visuals, the concept and general execution are very strong. I also loved the length of this for a gamejam submission, just enough content to sell you on the idea and why it's cool, and it was satisfying to get through. I think the only real pain point might be in tutorialization since it's so minimalist. I think something that would helped me get to the concept faster would be if you saw the maps come together when you beat a level or die, so it's clear that you hit an enemy . I think that could show any confused players what the relationship is between the three maps if they hadn't clued into it already
What a trippy concept! I'll admit, it took me a bit to wrap my brain around the three-way view, but it was definitely worth it in the end! I could easily see this becoming a successful mobile game.
Did not know what I was doing at first, however I learnt very quickly by experimentation which is very nice, sometimes a written tutorial doesn't really work especially in game jams, so great job there. Wish there were more levels, really neat and fun game!
I'd also really appreciate feedback for my game (Only if you want to) https://itch.io/jam/gmtk-2020/rate/695512
A very elegant puzzle game. At first 20 seconds I was wandering around the map without touching anything and not knowing what's going on. After I died, I start to realize the mechanic of game. Love it. Wish I can re try the level after I die.
Lovely little zen puzzler with a great concept I would definitely play a full version, the only things I would say is that some of the the puzzles need a bit of refinement but its a 48hr jam so I get it and you might want to lock the player to a grid just cause it fells a bit weird to hit the very edge of a wall when you can only move in cardinal directions idk?
The idea is nice and you play with it well in the first few levels! The minimalist look is nice, but everything is quite tiny and hard to look at.
The main thing I disliked was that every time you die, you have to click Play again and start over. The game isn't really a puzzle game like advertised. I am also not a fan of the level desing in the last two levels: I shouldn't win right after entering the room.
On the other hand, what I enjoyed were the sound effects and how the character bounces off things :). With a few changes, this game could be really great! It also reminded me of my similarly-named game "Splitt", haha :D.
wow okay firstly , thanks for really testing out the game.
I understand its cons now , hopefully i might fix and polish the game in the future.
To be honest i should fire that level designer (me) he panics a lot.
Looks like the idea "puzzle" i was going for did not quite work out.
Thanks again for really testing and pointing out specifics (hard to find people like that). Good luck , cheers !
I had no idea what was going on until I read the description, my bad on that part. But once I understood it ended up being really really fun. So good job!
Really interesting what you can do with as little of information as possible. I really like that.
Maybe the screens could be more bigger for more clearer view?
I wish the goal of each level was more advanced than just "reach the grey square." It's fun to pop the orange triangles, but the game doesn't seem to reward or even track how many the player takes out.
I liked your clean, geometric art style. I just wish everything was bigger!
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