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MISFIRE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1767 | 3.138 | 3.692 |
Fun | #2332 | 2.680 | 3.154 |
Overall | #2853 | 2.615 | 3.077 |
Originality | #4531 | 2.092 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has no control over their ship's cannons
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
The art style and audio design fit the game you were trying to make very well. The problem for me is the execution of the main mechanic. While I did enjoy the drifty nature of the ship and the impact of the shots, I feel like the cannon firing on its own could have been improved upon.
Simply put, I feel like it fired too slowly. It just felt like there was a lot of time between shots and I was often just waiting for the ship to fire, rather than having to actively fight against the constraint. Powerups to make the ship fire faster, or different types of shot would have made this entry even stronger as it would feel like there was some progression, despite the out of control nature of the random firing.
While I did enjoy the game, it needed something to keep the player interested. A clear goal or a presented score could have done that.
I want to be clear that I did like the game, but there were jsut a few minor issues that stopped it from being amazing to me. If fixed, this game could be great.
Good execution on the controls and visuals! The game is a bit too for my taste, wish there was a little more to it!
Loved the game! The procedural generation works flawlessly and the game physics is well designed. Not all that original though. But FUN GAME!
Very simple and elegant! I dig the style. I wish there was more though, like some enemies and such. Also, some way to keep track of the level number or score are simple things that you can do to communicate the player that he's made some progress.
Good luck!