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Elemental Golf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2189 | 2.957 | 2.957 |
Overall | #2987 | 2.565 | 2.565 |
Fun | #3045 | 2.435 | 2.435 |
Originality | #3815 | 2.435 | 2.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Playing golf where the ball causes collateral damage that the player has to minimise, while having difficulty controlling the power of their swings.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Really fun concept, I like that there are consequences to a bad hit other than just the bad hit! I was never super sure how strong my shots were going to be, they seemed kind of random, although I'm fairly sure they didn't go as far if you weren't in the "fairway"? If not, it at least felt like it to me lol. Overall, interesting game, I liked it!
I really enjoyed this game! The general concept was rather unique, and it was a nice spin on the normal 'golfing' game! I also think that it fits the theme rather well! The only real issue I've encountered is that it is possible for the ball to seemingly randomly get launched straight-upwards into the air, but other than that, it's a really fun, and nice game!
This was a fun variant to mini-golf, and I like that the different balls were different natural disasters. Good work on the art and aesthetic of the game!
its dificult to control the fire and water cloud at first time but its nice idea!!
Cool game! The art for the houses and "golf balls" definitely look nice. The UI as well, it's very clear how everything works.
The gameplay is missing a bit of variety I think, because you're basically doing the same as normal golf, which is getting the ball to the hole as fast as possible. The fact that they're elemental doesn't change a lot. This could be reflected in the score (for example, if the amount of strokes was way costlier to the score than a bit of destruction, you could decide to hit through some areas with houses, to save some strokes, at the cost of some destruction). But you can't tell exactly how the score is calculated, so it's hard to know what the best strategy is.
(Also I get a fatal error every time I finish, but since that's at the end of a run, it isn't that bad)
But apart from that, it's fun to optimise your score. If you aim right, you can probably get all balls in the hole in 4 strokes total, which is fun to try.
Well done for only 2 days! It looks very polished.
Hmm... I tried playing the game, but it doesn't seem to work for me. I can only get to the main screen, but clicking on "Play Game" immediately freezes and then crashes the game. I wonder if this is a compatibility issue with UE4.
Models are pretty nice. I think the time it takes for them to burn can be sped up. If you're trying to win you'll never see it.
Loved the visuals of this, and controls were nice and clear, but I expected a bit more chaos from the fire and water. I also still have no idea how the score relates to anything so just tried to get the balls in the hole as fast as possible. xD Either way, great job!
The power bar could be moving quite lot more slow to help aiming the "ball" atleast somewhere. :D Seem to die with arbitary rules.
Power bar: That's fair, we were of the opinion we wanted it to move fast to add to the "out of control" element by having difficulty hitting at a desired power, but it could probably still be toned down :)
Deaths: it's just based on buildings being on fire/destroyed. I'll look at adding a bit to the main page regarding that!