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Blastius | GMTK Game Jam 2020's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #28 | 4.222 | 4.222 |
Overall | #60 | 4.111 | 4.111 |
Presentation | #92 | 4.361 | 4.361 |
Originality | #1357 | 3.389 | 3.389 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your ship's piloting system has been heavily damaged during a battle and now you can only move by boosting and "drifting" around. The result of this is a "dash" that can be both an offensive and a defensive manoeuvre.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I love this. Lots of good design ideas that were executed well. The dash that's used for movement/defense/offense is brilliant. The shooting feels just right, the 3 shot burst is nice. The bosses were unique and not overwhelming.
I also have to say I absolutely love the art, and it's what made me wanna check out your game in particular. Getting some vibe of old DOS games from it (and I mean that in a good way!)
I can see myself playing a full version of this with more challenge.
This is probably the most fun game in the jam for me, extremly well done. The art is amazing and so is the music, I can see this game being expanded upon and releasing it as a full game.
Thanks for playing!
Glad you enjoyed it.
Amazing work! Pretty fun game, art style is great! Shooting was kind of pointless, I beat the game by basically dashing around, which is actually very nice.
The fact that you consider shooting pointless is kind of interesting.
Makes me wonder whether I should re-consider it as a mechanic, or maybe a temporary bonus.
I'll think about it.
Thanks for playing and for your feedback!