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Autopilot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2787 | 2.518 | 3.083 |
Presentation | #3405 | 2.449 | 3.000 |
Overall | #3529 | 2.381 | 2.917 |
Originality | #4374 | 2.177 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When the player loses health, the controls are affected. First hit reverses, second hit puts input lag on the controls.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Really fun game! I liked the sprites and the different enemy types. The damaged mode is really well implemented!
The idea of controls getting harder as the player's health goes down is actually a brilliant idea. The only suggestions I have would be as follows:
As picky as I might be sounding right now, I still genuinely think that this is an awesome concept and quite a fun game! It's just the small details that can seriously take this from being mediocre to amazing.
Hey, Personally I would have done it in Unity, but my partner isnt adverse in the software so it limited us, however I do fully agree. Personally I think the assets we made were adequate, but noted. A newer version is currently being worked on by my partner with a lot of the bugs ironed out.
Was a fun game with an interesting concept, the mechanics created funny moments like being hit once, trying to dodge a bullet and accidentally flying straight into another spaceship.
Would love to see it fully fleshed out
Thank you so much, this means a lot to me and my co-dev. Im glad you enjoyed!
Movement - Arrow Keys
Shooting - Z
Focus Mode - X
Exit to main menu - TAB