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A jam submission

(In)sanityView game page

(GMTK Game Jam 2020) A twisting top down shooter, but mechanics change every ten seconds
Submitted by Daniel Graves (@nulled_wine), ThePatientHusky — 1 hour, 17 minutes before the deadline
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(In)sanity's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2373.7843.784
Overall#4783.6493.649
Presentation#10043.5683.568
Originality#19363.1353.135

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every ten seconds a random game modifier will occur, and eventually get out of control. Monsters, if not killed quick enough spawn quickly and can also get out of control

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted(+1)

A beautifully presented game here! I love the audio and art in this, the aesthetic is beautiful! I love the gameplay, it was very smooth and the game progressed very well! Great Job!

Submitted(+1)

Really smooth gameplay, I enjoyed it a lot! I couldn't really figure out the inverse aim, but otherwise it was great fun!

(+1)

The mood swings were a great touch! Interesting game

Submitted(+1)

I like the game it was pretty fun and the graphics were clean.

Submitted(+1)

This game has all of the makings of a finalist, but I don't know if it was the combination of the controls I rolled or if it was just a bug, but most of the explosive shots seem to hit my player collision and inverted shot didnt work at all.  Maybe the inverted is by design.  Its a great idea and I everything is headed int he right direction.  I liked everything about it, but I couldnt rate it higher because I couldnt really play it.  

I would love to see this get fixed up and released though!

Developer

Yeah, I had it in my schedule to fix the inverted bullets but I had some problems exporting the game (Build tests) and fixing that ate up a lot of my time.

Glad you still enjoyed it though!

Submitted(+1)

Yeah, I've been there.  We started doing builds every couple of hours during jams just to make sure we dont get behind the curve on shaders compiling and things like that.  But that also gives us early warning if there is a build error as well.  Weve had some games be nothing but red because of some weird engine constraint we didnt know about.

Submitted(+1)

This was a ton of fun! Congrats on creating a solid game!

Viewing comments 6 to 1 of 26 · Previous page · First page