Great art style! I think the game could be improved with a hit points system or a consumable smoke-bomb escape technique or something like that. Alternately, not making the game close each time you fail would work to keep players engaged and not frustrate them. Was that a purposeful design choice to give failure a real sense of weight?
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Daredevil Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1312 | 3.375 | 3.375 |
Fun | #1448 | 3.042 | 3.042 |
Overall | #1934 | 2.958 | 2.958 |
Originality | #2608 | 2.875 | 2.875 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Unlike most stealth games, here you need to make things out of control to complete your dares.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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