OH MY GOD That is hilarious!
dreamsprite
Creator of
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That is such a clever addition! We struggled to 'gamify' the game with goals and ended up with the goal of "Make the CPU happy." Giving the CPU the likes and dislikes that any human player has would be such a big step forward towards making the game fun! It's a terrific idea. Thank you so much for the play and for your feedback.
Thank you for the feedback. We were planning on more complex mechanics where you would kill enemies to get better dice, and eventually even aspected dice (fire, frost, etc) and healing dice to drop on yourself. There was to be a bunch of enemy types sourced from everyday objects. One I was really looking forward to drawing and animating was a sentient toaster that shot out burned toast to attack. Unfortunately, time constraints being what they were meant that we could only just barely finish the minimum viable product of a game in time.
Thanks so much! I had a ton of fun making the sprites and animations. This is the first tileset I've done that included walls, so I lost a lot of time trying to get all the pieces of the tileset to line up right and function. I went through a couple iterations that didn't work and unfortunately, with the limitations presented to me at the time, the wall end pieces end up way too short. Razmatazz is like twice the height of his walls D:
This looks great and plays okay. It reminds me of Kite from Hunter x Hunter; he has a power to give him a random weapon. I found the character getting stuck on even the slightest step to be a little annoying, but I understand that in a game jam, you do not have time to iron out little things like that.
How was the jam for you? Did you enjoy yourself?
It is awesome that you used Godot for this! Your animations are neat and smooth and I enjoyed my time with the game. I didn't understand quite what the instructions meant by score multiplier. Is it basically "Throw three hands of dice and then enjoy a little bit of pachinko to find out your score multiplier"?
I'm glad you enjoyed it! Thank you for the feedback. The plan was to have the dice in the upper left-hand corner be a representation of your health, with them ticking down from higher numbers to lower numbers before disappearing, to indicate that damage had been taken, as well as more robust sound effects and other indicators. Alas!
This is a very functional and polished game for a game jam! The enemy death mechanic is very interesting, although boy when you're faced with a big swarm it feels a little unfair that you only have a 1/6 chance of your efforts being rewarded, but that's part of the fun! Good job.
What was the jam like for you? Did you enjoy yourself?
This is seriously, seriously fun. The polish is good. I found that the camera controls moved too fast (but I am prone to motion sickness so I do have to take that into account). Sometimes, I couldn't tell where my dice had spawned back in at, and that was a little frustrating. But the physics are great, the textures look good, and it's fun. You guys did awesome.
What was the jam like for you? Did your team enjoy yourselves?
The controls function quite well, and I really like the game juice you added with the sort of squish in the animation. The dice look seriously good. I do wonder if you could have transformed the theme a little bit more, as this feels like "platformer but with dice" until you reach the edges and then the whole thing twists around.
Overall, great job. How did the jam go for you? Did you enjoy yourself?
Thanks so much, my doge! I love the idea of using the pocket for more things than dice!
We ran into problem after problem after problem on this one! But we tried out a bunch of cool new ideas that we want to use again in the future! Can you believe this is the first game we've ever made where you can click on things? The first game where there's a chase camera?! But boy did I have fun making it.