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A jam submission

Sheep's Best FriendView game page

Guide a flock of sheep over dangerous paths to their new paddock
Submitted by boesh (@philboensch), OGtoad, aloc — 46 minutes, 32 seconds before the deadline
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Sheep's Best Friend's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#11883.4443.444
Overall#15383.1113.111
Fun#20782.7782.778
Originality#21323.0563.056

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The goal of our game is to control a not so easy to control herd of sheep and guide them safely to your new paddock. Enemies and the the adventurous way are constantly taking control away from you.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

Came for the looks, stayed for the challenge: being a shepherd dog is actually quite hard! Or at least I thought so until I realized it's enough to close the fence gate - even if none of the 20 sheeps made it, haha. I think the levels are a little too big and given that you cannot rotate the camera (or can you?!) turned trees into my biggest enemy, simply because I couldn't see anything. Would be a fun game for a first person mode as well: bounce, bounce, bounce, hehe. Love the idea!

Developer

Thank you for this extensive feedback. As always, time was the biggest issue for us. It was planned to have some minimum of sheep you have to guide or a bonus for the amount sheep, but yeah no time left. In the end we didn't want a player to search everywhere for the sheep. Thanks again for your little review 

Submitted(+1)

This game was really chill. Loved the low-poly aesthetic.

Developer

Thank you for playing!

Submitted(+1)

Nice game

(+1)

Super cute and fun!

Submitted(+1)

The dog hopping all over the place made my day.

Developer(+1)

Haha yeah we were just to lazy for animations :D