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Stimulant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3047 | 2.434 | 2.667 |
Overall | #3371 | 2.434 | 2.667 |
Originality | #3465 | 2.556 | 2.800 |
Presentation | #4210 | 2.130 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player control over their power is compromised by the environment and projectiles from bosses. Boss power is also controlled through player's own Stimulant mechanic, granting them more dangerous abilities.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Concept is good, could’ve been better if you could move around more by dodging patterns. Space is limited because of kind of solid wall patterns. Has potential for good boss fights
Concept seems decent in theory, but I'm not really sold on it. Winning strategy seems to be to sort of run up close for powerup, while shooting, back way off and dodge while shooting and power drains. Game is *very* glitchy. Got near the end and randomly thrown back the the beginning had to re-fight a dead boss and stuck on another dead boss' gate while the boss three areas away was flinging stuff at me and I couldn't get to it. Some more bugs besides that too but generally more visual.
Could be something here, but again, I'm just not sold on it as-is, sorry.
Agree, yeah. Didn't have durations or balance in mind and was running out of time to get things barely finalized for submission. Lots of things like running through walls and properly resetting scenes weren't addressed either.
Thanks for the input!