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The Broken System's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4840 | 1.923 | 1.923 |
Fun | #4931 | 1.654 | 1.654 |
Presentation | #5020 | 1.692 | 1.692 |
Overall | #5146 | 1.615 | 1.615 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The weaponsystem is kind of out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
An interesting idea, but there were a few problems that, when combined, made this pretty unplayable.
One of the bigger issues was the player would sometimes get stuck on a tile when moving, so it seemed like there was an invisible wall. This is a shot in the dark, but my guess is you used a "Tilemap Collider 2d" component for the tiles. If you did, adding a "Composite Collider 2D" to that same tilemap, and checking "Used by Composite" on the Tilemap Collider would solve this issue (I could be wrong here!)
The second issue was there was no indication that the reload times were random, so it just seemed like the gun wouldn't work sometimes. Sometimes I couldn't shoot for so long, I couldn't get rid of the 4th enemy, and I would jump into him since the jump was so high.
Fixing the collisions, tweaking the jump / movement speed, and adding an indication for the reload time would really help this game. You have a good foundation here though, keep it up!
The game feels a little too slow to be enjoyable for me. I like the concept behind it.
The controls were a bit finicky, but I liked the level of polish in some areas like the trigger whenever you fire the gun and your flailing arms.
I tried, died for the enemies, lol. How does the weapon work? Random shoot Or does it refresh when you step in a new platform?
The weapons need a random time to reload until you can shoot again. This time updates whenever you get in the range of a chest. I'm sorry for the confusion, we should have explained it better.
Game runs in slow motion?
No, the movement is just really sluggish.