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Twin Doors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2386 | 2.955 | 2.955 |
Overall | #2503 | 2.727 | 2.727 |
Fun | #3115 | 2.409 | 2.409 |
Presentation | #3271 | 2.500 | 2.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as two twins, but you can only play as one at a time. You don't decide when you can switch characters.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
As others have said, after you've killed all the enemies, the blue guy is nearly useless except for scouting out the rest of the level.
I kind of wish there was a timer on screen of the random time left so I could move some of the characters out of the way. I had a couple times where the next part of the objective was through a door or hallway that I accidentally blocked with the previous character because it switched right as I was moving into the smaller area.
I like the ideas here, could use a bit of polish to make blue a bit more useful.
Also, just having to pick the correct flower on the level full of them is really annoying.
I agree, for some reason I sent you back to the beginning when you died, not the level you were on. I agree, if I had more time I would have definitely made the blue twin more useful. Thanks for the feedback!
Cool game and a cool idea! Think it could benefit from more going on, as once the blue player has shot all the enemies...well thats it, but it was still fun :)
Great game! We also started off with a similar mechanic of switching players for our puzzle game. Nice to see it explored in a different direction!
The game is nice and enjoyable. I think it could even work in some local coop when you give one player control of one twin and as it is now they can only act when they are allowed. In general it could also use some improvement in pacing, cause when the only thing left is pressing buttons and you get the shooty twin, it gets a bit stale. Also the player feedback could be improved a bit, I only fully realized enemies do damage when I died the first time.
I quite like the theme, implementation, and ideas present here! Often times when the only thing left to do was press buttons, but it switched to slow guy, I found the gameplay quite slow (maybe make enemies always spawn?), but you did do a great job.
Thanks! I agree, I should have done a little more playtesting.
Dream drop distance esque i love it
Do the enemies even do damage? They only targeted Green, but didn't seem tp have any effect. A cool concept either way
Thanks, I totally agree with everything you said, and would have added it. Thanks for playing!