Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

As others have said, after you've killed all the enemies, the blue guy is nearly useless except for scouting out the rest of the level.

I kind of wish there was a timer on screen of the random time left so I could move some of the characters out of the way.  I had a couple times where the next part of the objective was through a door or hallway that I accidentally blocked with the previous character because it switched right as I was moving into the smaller area.

I like the ideas here, could use a bit of polish to make blue a bit more useful.


Also, just having to pick the correct flower on the level full of them is really annoying.

(+1)

I agree, for some reason I sent you back to the beginning when you died, not the level you were on. I agree, if I had more time I would have definitely made the blue twin more useful. Thanks for the feedback!