Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Who made this Spaceship??View game page

Wacky Spaceship, the Engines & Thrusters keep failing on you. Survive!
Submitted by ADITYA ⋈ SAH (@aditya_n_sah) — 9 minutes, 52 seconds before the deadline
Add to collection

Play game

Who made this Spaceship??'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#33102.4842.923
Overall#33972.4192.846
Fun#36652.2232.615
Originality#42972.2232.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Out of control Spaceship. Sorry couldn't complete a lot of things. This is my very first game-jam

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I really liked how creative it is to group the objects together to create an asteroid field, very smart problem solving

Developer(+1)

Thanks for playing!

Submitted(+1)

A bit too simplistic. Would have liked to see more obstacle types or player options. Feels good to play though! Nice work for your first game jam.

Developer(+1)

Yeah the time limit got me. Next time I'll try and make an even more fun game. 

Thanks for playing!

Submitted(+2)

Very fun game and looked great. The controls were easy to use, but it would be better with a score counter or end to the level.

Developer(+1)

Thanks for the feedback.

I'll make it happen in a later version!

Submitted(+2)

The spaceship and particle effects looked really cool! 

Could've used some more action tho, like enemies, lasers... Maybe a goal?

Dying was anti climatic lol - the controls we're really nice tho

Developer(+2)

Thanks for Playing and also for your valuable feedback! 

Means a lot, I'll  try and improve the things you pointed out in a later version.