Does this export? If not, it should!
🕹️swagshaw
Creator of
Recent community posts
In general, you'll upload the game to itch.io (this site) and then submit
I recommend practicing a blank/empty upload before the jam just to learn how it works
https://itch.io/docs/creators/game-jams#the-submission-process
¡Hola!
Este es el enlace del servidor: https://discord.gg/uzKPF4NjfJ
Es un servidor de habla inglesa, pero eres más que bienvenido a unirte.
Para unirse a la mermelada, simplemente haga clic en el botón «Join jam» en la página de la competencia, hacer un juego durante el mes de enero, y presentar cuando se hace (antes de la fecha límite).
(Lo he hecho con Google/DeepL translate así que espero que esto responda bien a tus preguntas).
I'm happy to help guide and push you in the right direction, I could also do a short call. I think the best place for this conversation is in the discord!
There's a ton of super wholesome people that want to see your growth.
Hmu I'm swagshaw there as well
Maybe I'll do an event where people can ask questions.
Brainstorming is a creative process that we encourage as jams are a good time to try something new or test your skills, but trying to decide what game you'll make is going to have deminishing returns due to the theme being an important part of this jam.
Games should be made during the jam. But logistics is pretty fair game: for example, personally I like to figure out if I'm going to be working in 2D or 3D, the engine I'll use, team assembly, the version of the engine the game will be made on, what source control is needed for the team (github), any asset packs that might be helpful in a pinch, how the team is communicating, time zones, discord servers, trello boards, file sharing, --- and.. in the past I've also decided certain genre/mechanics with teams we'd find interesting to make, it's just fun to say "hey no matter what let's make it multiplayer" but we don't hook anything up until the jam starts. Teammates should be assembled ahead of time and you should all be ready to start when the clock starts, but nothing about the game itself should be started.
Brainstorming, imo is going to yield the best results when the theme is revealed as you'll build a game around the theme mechanically.
Hope that helps!
It does not -- feel free to use any engine you see fit!
I want to say that, for common sense, while you can use anything, this should exclude stuff like Roblox, Fornite, and Mario Maker, which require purchases or external downloads to play. But we haven't had anyone try that yet.
For argument's sake and to expand my answer for you.
If some did make a game in another game, we wouldn't want to ban them or exclude them from the jam; we just most likely wouldn't be able to play it to judge, and the public voting period wouldn't be able to play easily either.
Such kind words, thank you again for playing!
We just pushed an update. Could you give it another play and tell us what you think of the player controller?
Sometimes Lemmy gets stuck on slopes when resizing and we want to know if this ruins the experience.
Any general feedback is much appreciated, too, actually!
PICOCAD LOVE ❤️ (nice pfp, I should do something like that)
Hey there, again!
We recently made an update. Could you give it another play and tell us what you think of the player controller? It has stuff like how the slime gets stuck on corners/slopes while resizing we're not sure about. But we think it's feeling really good so we're planning to design levels around that.
Any general feedback is much appreciated!
AND
I really want you to know we loved your entry