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Moltke's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1913 | 2.966 | 2.966 |
Originality | #1919 | 3.138 | 3.138 |
Fun | #2205 | 2.724 | 2.724 |
Presentation | #2593 | 2.793 | 2.793 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Simple but chaotic strategy game with out of control soldiers
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I'm generally awful at these types of games but I enjoyed sending the little guys around and witnessing the aftermath. I was impressed by whatever pathfinding you were using to place the waypoints. It reminds me of plotting a course in Google Maps.
Sometimes though I ended up getting strange behavior where I couldn't select a unit or I would click once and place 3 waypoints... but hey it's a game jam. I enjoy the concept and think the end result is pretty great for a solo jam!
Very nice, it lacks a few things, but I understand that the short deadline might be the reason. It was nice to play tho, good job!
Cool idea, I don’t like that the game just starts before you even get to finish giving your orders, there’s no way to give orders, “finish them” and then start, what if I miss-click? I gotta reset from the beginning, and if there’s a way to delete your orders before the game starts then it wasn’t clear how to. I understand is a jam so with a little more polish this could be very fun to play.
Seems cool, but I had a hard time understanding the strategy. It seemed like the best thing I could do was just send all my units towards the castle.
This was a cool idea