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A jam submission

little ship BIG GUNView game page

Submitted by Roolow, Ryoon — 5 minutes, 48 seconds before the deadline
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little ship BIG GUN's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6393.7923.792
Fun#16322.9582.958
Overall#17273.0423.042
Originality#27102.8332.833

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Extreme Recoil. Limited control of weapon.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

Y'all got an impressive amount of stuff done here! Really cool presentation, it gave off really high quality Star Fox vibes. The hit detection felt a tad dodgy, though.

Submitted

I'm totally here for this take on the genre. Thumbs up.

Submitted

Absolutely hilarious. Finally somebody is brave enough to give us the ship guns we deserve.

All joking aside, it's pretty good. Hitting anything is just the right kind of challenging. The game seems a bit easy overall, but thast's probably a good call for a game jam.

The sound is pretty bad.

Overall, I liked it! Nice going!

Submitted

Nice that you made the models yourself. The audio was a little loud. Overall I think you did a good job, well done.

Submitted

I like the artstyle, dodging and aiming was quite hard

(+2)

Fun game! I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)

Developer

That's awesome! I'm glad you liked it that much.  Thank you!

Submitted

I love the visuals! The audio is loouuud though, might wanna decrease that a tad, especially because the game doesn't seem to have any other audio like music or such to tell the volume. Also great interpretation of the theme! Good job :D

Developer

Thanks for playing and for the feedback! I hope we didn't hurt your ears!  We both didn't notice that until it was too late :0

Submitted

Haha no worries! I was quick with the volume slider, it just jumpscared me more than anything ^_^

(1 edit)

Visuals are awesome, this isn't my type of game however it was fun for the type of game it is :) I have seen that a lot of work has been put into this :)

Submitted

Visuals are fantastic. I would like to see more game-play mechanics tied in to the huge recoil, for example if that was the only way to move up on the screen I think controlling it would be more interesting. Fun game!

Developer(+1)

Thanks for playing! Yes I totally agree, we did want to make the recoil mechanic more dense, and even have other weapon types, but basic implementation and enemy behaviors took up most of the time.

I had a few problems starting the game but that doesnt have to be your fault


The Aiming was hard, but doable.  I liked the different kind of enemys you encounter.

Developer

Not sure if the start trouble was our fault, but thank you for sticking through it, playing the game and giving feedback!