Play Holey
Holey Ship!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #5040 | 1.571 | 2.222 |
Overall | #5062 | 1.650 | 2.333 |
Originality | #5079 | 1.728 | 2.444 |
Presentation | #5197 | 1.493 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The situation is getting out of hand, so many buttons, so many leaks. Are your fingers nimble enough to keep the ship from sinking?
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Sorry but I'm not sure I got it. Only one hole ever surfaced (on the Z key?) for me - is that intentional? Then wasn't sure when the time ran out if I'd won or lost.
Hey Beztom
Yes its true, my original intention was to have multiple holes surfacing, however I ran into trouble getting the holes to respond to their respective keys so I had to submit the project as Is.
The finished product was intended to be more hectic with the player having to hold out until the timer runs down and the win screen comes up with a green "Shipe Shape."
But I can see now how that might be confusing and perhaps I should have put the colloquialism in brackets underneath a nice big "you win," just to be clear.
Thanks for the reply dude - good luck in future projects/jams
A bit of searching online revealed that this is probably a gamemaker exported project. Problem is, I don't have that installed.
Thank you for letting me know.
After the Jam is over, I'll have to upload an executable version.