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Random Castle Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4885 | 1.886 | 2.667 |
Fun | #5251 | 1.414 | 2.000 |
Presentation | #5321 | 1.336 | 1.889 |
Overall | #5333 | 1.336 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You cannot control the orientation, position of the guns you use to defend your castle
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Realy interesting idea. But needs more work to be really playable. I think a nicer UI would go a long way for this game.
I like the idea of random towers, however there needs to be at lease some control. If you are unlucky you might loose in the first round without you being able to do anything against it. Taking away control from the player is fine but if you overdo it its just frustrating. Especially in a strategy game where a high degree of control is expected.
Also Im pretty sure my health dropped to 0 multiple times, but I did not lose. Bug?
Thanks for the feedback. I intentionally made it it so that "losing" basically had no consequences, given that you have no control over most aspects
Interesting concept. Definitely needs more polish, but getting the random placements to work for you could be fun
Thanks for the feedback. I wish I could've had more time to polish, just like everyone else. I could not figure out how to get the lasers to work in a random direction.