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ComradeVanti

45
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11
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1
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A member registered Apr 18, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much for the feedback. For us this was really a one-off jam game, so probably no updates. But to hear that you liked it is very nice :)

Thanks a lot :)

Another LP: 

Thank you so much for playing. Really appreciate the feedback you left in the video as well

Hey everybody, me and Mumb0 are thinking of continuing development of this game. So if you have any criticisms and ideas during playing please leave them here, it would be greatly appreciated. Cheers.

Thank you very much :)

A cool idea for a game. But very difficult and with no checkpoints it can get very annoying at points.

Cool idea, but the execution needs a little raffinment. For example, it would be nice if the minions followed you by default unless told otherwise. Also the soundtrack gets really annoying after a while haha

Very cute, but i could not find him a single time lol

Very cool idea. The heist was too hard for the though

Very cool game. I liked it a lot. Sadly it softlocked for me after the third level but still pretty nice.

Nice, I liked it a lot. The narrow corridors made it hard to avoid damage sometimes, when running around corners, but other than that, really cool.

Very nice mysterious atmosphere. The controls were a little wonky. Weird choice to put up and down on q and e instead of shift and space or something conventional like that. Also the way you had to alternate between mouse and keyboard was a little tedious. Still, cool experience.

Thanks, we spent almost the entire second day on the puzzles, so Im happy you like them

Thank you. Glad you liked it :)

Hey there, happy you like it. Ill give you a hint. You need to offset the movement from the clone by one compared to yours, i.e. make him stand in the same spot for one turn. You can do that by making him walk into a wall.

The game is fun and I like the art a lot! I have some problems with the game though:

  • The camera is behind a mushroom or wall very often, so you cant see anything
  • The A-S controlls for the camera are really hard to get right, I would avoid it
  • You should probably tell the player that they can jump in the menu

lf you fixed these, it would be a nice little game. Good job!

I LOVE the idea. This could be great. But right now the game is not done.

  • I found it difficult to actually deal with enemies, most of the time I just buffed them.
  • You dont actually need to fight the enemies, most of the time you can just a walk around them.

I hope you can make this into a full project!

I dont know if im stupid but I could not move most of the time, event if all systems were repaired (I think). I could spin but not move forward.

Wow, this is really good. Fun and original. Its usually difficult to produce good puzzles in such a short time, but they were pretty nice. Found no bugs. Graphics are pretty good too. Good job!

The physics were a bit wonky, but I would say that contributes to the charm. The controls could be frustrating at times, maybe some more fine tuning is needed.

Overall a fun little game and a solid entry for a gamejam project

Really love the art. The phone mechanic is a bit aggressive, stopping you dead in your tracks sometimes while in the air. At some point the baby just died for no reason. 

Really like the idea, just needs a little more work.

Often times ambitious or serious games fail in game jams because you just dont have the time necessary to polish and really deliver your message.

I did not understand what was happening or what I was supposed to do. Maybe im just ignorant or stupid, but I cant help to think that it just was not that clear in the game.

Also I could not "finish" the game. After finding the burning person nothing happened. Bug?

I appreciate the attempt to make a serious 3D game, both things that are hard and not usually tried in gamejams of this size. GameDev respect!

Good job. Very simple of course, but that is to be expected. Maybe the background should have been scrolling though to give a greater illusion of speed.

This is a cool idea. Controlling the weather is a concept that I have not seen anywhere before. Maybe Im just stupid but I dont understand the game though. So I cant really rate it on Fun because I dont know how to play.

I like the idea of random towers, however there needs to be at lease some control. If you are unlucky you might loose in the first round without you being able to do anything against it. Taking away control from the player is fine but if you overdo it its just frustrating. Especially in a strategy game where a high degree of control is expected.

Also Im pretty sure my health dropped to 0 multiple times, but I did not lose. Bug?

Well then, it seems I was mistaken. Yes you are correct, I just misunderstood the legend

Nice, Im always impressed by 3D games during a gamejam. Good work. Also pretty fun. A few suggestions though:

  • It would be nice to be able to win. I completed the game with 100% moved grass but still got "Game Over". But Im sure you know that and just hadnt had the time.
  • A progressbar to show how much grass was cut would be good.
  • Maybe deal minus points for destroying "valuable bushes" and such

I really like the style. Sound and art are on point for such a short time.

But, as others have said, I dont know how to play. I know that a tutorial is super hard to develop and I dont expect it in a gamejam game. Not an ingame tutorial anyway. But please, just put a txt file with your project or explain on your itch page. It was really hard to tell what way going on. I fell for the same trap too for my first game, so I dont blame you. Just a heads up for next time. Good luck

A random input snake game. Nice, good idea. There seems to be a bug with your legend though. For me it always shows the opposite, i.e. I should press "left" to go "down", but when I press it, I got "up" instead. This is quite a game-breaking bug, since you have to rely on the legend to play. But if you fix that, I think it will be a fun game.

Damn, this is nice. I like the idea a lot. The graphics are cool, the sound effect fit. I encountered no bugs. Really well polished for a gamejam game.

The game is really frickin hard though. Thats fine. I just have one idea for improvement. I assume you randomly generate the move blocks on the right. Thats alright, but did you know that tetris is not completely random? It repeats a set of blocks and randomizes that set each time This ensures that a player will always get, for example, an "I block" after a few rounds, and does not have to wait forever to get lucky. I think your game would also benefit from this. Maybe, you should be able to expect that each type of block shows at least up every 4 rounds or so. This would remove the stress of having to spam some key in hope that please, JUST PLEASE, can I get an "Up"... and no, could not get one in time... Game Over. This is out of the players control and thus, frustrating. And frustrating is often not fun. 

Sadly could not play :(

I like the idea of frequently switching inputs but I have a few problems with the game

  • There should be some way to know what the current controls are. If im just beside a wall and dont know what key is what, Ill be afraid to press anything. What if that key push is game over?
  • Score is awarded by  staying alive a long time right? I cant know because there is no score display, but thats just my guess. So if it is that way, why dont I just wait and dont press anything? Easy win right?

Maybe instead of the play-area just being a box it should either be moving in some way so you as the player also have to move in order to avoid the walls. Or maybe, you have to reach some position and thus have to move. Your game is about moving, so there needs to be a reason to move, I think.

All of that being said, since you made this in your own engine, I am still impressed. Writing a game in native code is not easy, especially in 48 hours, so you still get a lot of "programmer respect" from me. GG

Right, but I dont think, that makes the game harder in the way you want. I think it just makes it frustrating. And sure some people like that, I mean look at the success of "Getting over it" but still. But to be honest I dont play terribly many platformers so maybe Im just out of the loop haha.

I really like the idea, but I could not figure out how to play. I think I understood, that you have to attack the enemies of course, but how do I order the people with the gray hats. Also I dont think I hit a single attack for the entire game, I always missed. So maybe some balancing needs to be done. 

Sadly I could not get past the menu no matter what I pressed. Im on Windows 64x

I liked the idea, but I dont think it fits well with a "fast pace" platformer. You want to go fast and not stop all the time. Also if you are in the middle of a jump and suddenly your left direction key breaks. Its just frustrating. I get it, its "out of control" but games are still supposed to be fun right?

The platforming was a little off too. When running and then jumping it would often not register. Platforming is really hard to get right though, so I get it.

I really liked the player animation though. So cute and squishy :D

Sadly I could not start your game. The errormessage is in german, but maybe you get what is happening and can fix it. Good luck :)