Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

STEMView game page

Submitted by undefinedOwL — 8 minutes, 8 seconds before the deadline
Add to collection

Play game

STEM's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#13243.3683.368
Fun#23102.6842.684
Overall#27912.6322.632
Originality#29702.7372.737

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is about trying to control and uncontrollable virus. (Not to be associated with current events.)

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Nice game, but didn't feel like I was making any interesting decisions, basically felt like playing whack-a-mole until everyone got infected.  The sound design was really nice in it, everything felt really nice. This game does seem like it has potentional!  I can't wait to see what other kinds of games you create! Great job!

Submitted(+1)

Game works really well and overall the presentation is really polished. As other people have mentioned it doesn't have quite enough depth to get you really immersed in the game but it's a great start.

(+1)

I had some major problems with the resolution, with that I couldn't play the game

Submitted(+1)

This has potential for post-jam development, because right now there arent many mechanics in place, and not much you can do to avoid losing quite fast (which I guess is what makes this fit the theme). Would love to see how this could develop in the future. Art is nice though the fonts arent very readable, and maybe it could be nice to have a music in the background.

(+2)

Cool presentation and aesthetic, the font might be better and i wish there were some additional mechanics every game seem to last around the same amount of days, i get the point but i feel like some modifiers to how the percentage was growing would have made the game a lot better.
Considering the art was done in 48h it's pretty good, and the idea it's nice too!

Developer(+1)

I also felt that there should be at least another mechanic because the game felt kinda stale. When testing me and my friends got different times almost every time but I know what you mean. Once you have the right tactic I think there is a limit on how far you can get. Also, there are modifiers and hidden mechanics but I dont think they make much of a difference. Anyways thanks for commenting and liking the art!