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Quaternion (UNITY3D)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1462 | 3.339 | 3.786 |
Presentation | #2485 | 2.835 | 3.214 |
Overall | #2757 | 2.646 | 3.000 |
Fun | #3352 | 2.331 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about navigating a world where everything is in disorder, where the world rotates and the gravity switches without warning. It takes away the players control over two of the fundamental aspects of platformers, expectation of gravity and of where the platforms will be.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Really likes the overall idea of the game, but it felt like the implementation was a little broken. It wasn't super clear what I should have been doing, although I did reach the end.
I feel like some sections, like the card maze, could have been a bit more restrictive on controls, I felt like I just kinda jumped over them.
I like the aesthetics!
A smoother transition would have helped a lot with orientation. Also, there were a few visual bugs that I have experienced which left me even more confused, and eventually, I fell out of bounds. There really is a lot of potential in a game like this, but I think the execution was a bit off.
This game will break my brain! Awesome!
neat art an design, just game felt a bit broken