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A jam submission

Peppy Escape GMTK2020View game page

GMTK 2020 submission
Submitted by DynamiteDan2012, sag185, JeremyCM — 14 minutes, 43 seconds before the deadline
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Peppy Escape GMTK2020's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#23322.6803.154
Presentation#36602.3532.769
Overall#37642.2882.692
Originality#45312.0922.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You lose control as you sickness progresses.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Controls and platforming are good - character has a good weight to them - collision could do with a little bit of work, for example, pushing boxes into objects, and clipping slightly into the side of platforms. Some of the platforms were difficult in places to differentiate from the back.

Had an issue on the second level where i managed to push the box down the hole to block the laser, but got stuck down there? couldn't see a way to open the menu to restart so had to restart the application.

Second playthrough - didn't realise there was a double jump! managed to make it to the end. 

The sickness mechanic adds a good natural timer to the levels which can be extended by the pickups - maybe have a risk/reward system for exploration? might be able to find items to lower the meter and get more out of the level, but at the risk of getting too sick.

Enjoyable experience, congrats!



Developer

Thanks for taking the time to play and I'm glad you enjoyed it.

 If you ever go for another playthtough you can quick restart your current level with backspace key.

Submitted

Great level design! Could have add more elements to indicate the sickness level of the character, like a band-aid on the leg for example. Good job!

Developer

Glad you enjoyed it. We wanted to have him change colour as your sickness progressed and potentially even have different animations to highlight your sickness. We unfortunately were running out of time and had to make levels instead.