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[Old] Control Panic, Click here for the official page: https://celluron.itch.io/control-panic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2992 | 2.722 | 3.333 |
Presentation | #3228 | 2.518 | 3.083 |
Overall | #3529 | 2.381 | 2.917 |
Fun | #3586 | 2.245 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player looses controls as you take damage from the enemies, you also gain more controls after you kill them use the new controls to win the game!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
confusing but original :) good job
Side note: Click S midair to do a ground pound that removes your horizontal mobility for a quick and damaging downward attack.
I had no idea we could do that
I just played the game and it seems like the ground pound doesn't damage anymore. Probably broken collision or lost code from a merge
Music designer here. Im very happy with what the team has done in 48h, i hope we can develop on it more in the future because i love the idea and aesthetics.
I understand if it has bugs and complications, we haven’t really had time to polish it fully.
Overall i enjoy the game and i was happy to work on the music.
Sincerely,
The motivational lizard.
Overall the game is fun but it still lacks some details like a score and some bug corrections
-You can hyper jump when you jump under a platform
-When you keep pressing the shooting button you don't have an automatic shooter which hurts my finger
-When you use the mouse and the keyboard you want to have the buttons close to each other so the player doesn't really stick together and it's hard to play
Overall that's a nice game to play
For 2 days I say That's an amazing work GGs
Can you please rate my game too Thanks :)
Thank you so much for your comment we will work on it! Half of our code team had to learn a new library in Java too :(