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Beat Wave Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4125 | 2.162 | 2.900 |
Originality | #4252 | 2.236 | 3.000 |
Fun | #4367 | 1.938 | 2.600 |
Overall | #4435 | 2.012 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its a twin stick shooter where the second stick is broken and the beat of the music dictates the firerate.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Alright, this game is kinda sick, but there's a few gripes I have with it: It feels too much out of control; especially the random targeting, which basically makes for waiting behind a wall until it targets a favorable spot, a way to influence the direction (maybe have it still randomized to some degree, but have it influenced my the mouse where you point at XY, the game generates a cone of Z degrees and then chooses a random spot in the cone) would be very good
There are a few smaller things like the fact there's no feedback for getting hit and killing / hitting enemies which would be appreciated
I like the different enemy types, but they don't mesh well with complete randomness.
I love the idea and the execution is very solid, definitely adding this to my collection of game to be played after the jam
It's pretty cool! even if it misses a lot of feedback and juice.