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Out of Color's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3262 | 2.460 | 3.300 |
Originality | #3309 | 2.609 | 3.500 |
Fun | #3395 | 2.311 | 3.100 |
Presentation | #4433 | 2.012 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Control over movement and color of player is lost by going further in the game and music being more upbeat ( also there was ideas to implement colors where whithin them you have no control over your jet pack force)
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Interesting game, but can you use .zip instead of .rar next time.
Very solid. The tutorials often came after I died to the mechanic, and the beginning tutorial didn't really tell me how to play the game. Perhaps playtesting would have helped you there. Once I got past that, the game was actually quite fun. I gave this a good rating overall, but I do think your presentation could use some serious work. Well done!
Thanks for your thorough comment, yeah I noticed the tutorial replay is gonna annoy the players but didn't have time to solve it since I was working alone and uploaded the game seconds before submission time was ended.
I will consider these for development, Thanks :)
It wasn't about the repeating tutorial, but I had the yellow/ blue walls and the red walls before the tutorials popped up, and the tutorial at the start of the game wasn't super clear
I like the visual style, I just wished the background wasn't so white. Also, I had no idea what was happening, or what I was or wasn't controlling, or what was a hazard or not. Take that as you will.
Thanks for comment, wish I had more time to represent and develop the ideas of hazard.
I will consider it for development :)