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Deeply Cursed GMTK 2020 Alpha's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1837 | 2.876 | 3.385 |
Originality | #2426 | 2.942 | 3.462 |
Overall | #2452 | 2.746 | 3.231 |
Presentation | #2717 | 2.746 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As the player destroys the seals blocking their progress, their controls become locked and nonfunctional.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I wanted to try the game because pixel art is really inspired. But you could have used a pixelated font instead of a normal one, it would have made everything more cohesive. The gameplay is now something already seen, but the challenge is interesting. Too bad for the audio absence.
I like it, it has some hidden game mechanics that i wasn't expecting and I got stuck i little bit because of that but discovering those mechanics by myself made finishing the game so much more rewarding, great and simple idea, the door has a weird hitbox that I think it was not intended, the level desing is great
Definitely oneof the more polished games. I also like the interpretation of the theme. Overall good job!
Noice, I like the concept of the Mechanics