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TheMexYeti

25
Posts
1
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A member registered Apr 30, 2020

Recent community posts

Simple and intuitive the gema quickly evolves into a energy saving so you do the most kills moving the least

Really nice game

GREAAAAT really nice level design the mechanics get introduced little by little and the overall feel and puzzle design was well done, I enjoyed every second playing it

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F**k yeah I knew the second level wasn't imposible :D but the difficult ramp was to dam crazy check portal with developer comments on to see how to introduce players to new mechanichs, the whole thing of the yellow being able to float, that the blue has gravity while disantangle and all of those mechanichs would be nice to learn them one by one but the second level was brutal, nice and rewarding to pass it tho (more because I saw other people that couldn't do it) but yeah many players are gonna to think it was poor level design to the point of impossibility I was about to quit more than once.
Edit: got stuck on level 4, really nice idea but the levels were to hard to quickly, 

edit 2level 3 would be nice before level 2 

edit 3 in level 4I was able to put the yellow ball up, but it felt that was a exploit more than a mechanic, and the blue I had no idea how to get it up, is there a way to control the blue instead of the yellow when disantangle?

again I loved the mechanic


edit 4 I just did level 2 again and was far simpler than the first time, other aproach completly

(1 edit)

too buggy couldn't play it to long, moving more than one charachter together they run togards each other without control, and when a note opens i couldn't close it, and when 4 were just runing to ecah other 2 notes kept opening and closing, and there were places were i coulnd reach even if thre was nothing to block the way

Edit the whole thing with the shadows was totally random for me, I dont know how you are supposed to avoid them, and something that could hlep the bugs was NOT opening the clues o whatever the notes are automatically

nice first game jam, 

that last level omg I rage quite at my 10th try hahahaha, jk, great game

that last level omg I rage quite at my 10th try hahahaha, jk, great game

Exactly as this game should be played

it's because it wasn't made in 2 days

F****ing genius, this is an amazing mechanic, and with your  great level design, you just created a beautiful masterpiece, top 20 for sure (it's ok to have the layout of the keys in use hidden, it's make you be on your toes with every singles key press and plan ahead)

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Oh I thought it was limited, I tried it like 4 or 5 times and it was 4 letters each time.

edit: I just realize what you mean, haha ok, Yeah I'm a big fan of this kind of puzzles

beyond loosing buildings I don't know how this fits the theme

I couldn't  play it with mouse and keyboard :(

Hope you keep developing this idea, I really like it, it has been one of my favorite games of the jam or maybe my favorite so far, 2 things for quality, no hitbox in the door please, that alone made me take a while to figuring out that you could destroy spikes in level 2, and being able to push gems just by presing the move keys

I like it, it has some hidden game mechanics that i wasn't expecting and I got stuck i little bit because of that but discovering those mechanics by myself made finishing the game so much more rewarding, great and simple idea, the door has a weird hitbox that I think it was not intended, the level desing is great

60 sec, great 

the moment I realize about what the game was and how it should be played I laugh out loud for whole minute while smashing the keyboard with my cat pawns

Everything is there to solve the puzzle (the more time you get stuck more clues you have), I loved it (it would be nice to let the player that the code is a 4 letter code), I was starting to type the whole thing after a pass it tru ceasar cypher, then I reach the end of the text box and I realized something like that would be to hard and tiresome and then I saw the clues, too late I lost my first attempt, but the second one was easy (I try to use brute force but no words came out of it so then I realize the pop ups had a number and then the hard part was only looking for the 4 letter code, great game I really loved it (I hope dumb people dont steal you a place on the first 100)

about popping pimples, or something like that, simple, fun. 55 after realizing i could rotate the cube, kinda dumb move of my part the first 3 trys, I always like simplicity in the art when the mechanics dont need more, so yeah, I like it, like popping my own pimples 

Is this inspired in that old game about trying to not let a mice scape, covering all the holes in the cheese? nice implementation of a pathfinder, maybe not random levels would be more dificult.

6 delivered in my first try hahaha it was fun and kinda frustraiting at the same time