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Blast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3501 | 2.534 | 3.400 |
Overall | #4271 | 2.087 | 2.800 |
Fun | #4542 | 1.863 | 2.500 |
Presentation | #4596 | 1.938 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't control when you shoot during the game-- you have to choose the beats you do so beforehand.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Cool idea! Somehow I would like to see a list of the actions I chose once I am controlling the airship. Also it would be cool to have some health bars to have an idea about how good I am doing
A list of actions was on my to-do-list, but i just ran out of time. I included animations indicating your health, the next action, and when the enemy hits half hp, but more might have been useful too.
I entered commands, and nothing seemed to happen. Not sure if I have to press keys or what, is it a rhythm game? Am I the top ship or the bottom? The blast effects were good from the top ship, but it hit the bottom ship and nothing happened.
Yeah, sorry about that, but I didn't get a chance to add in-game instructions. The commands just determine which moves you can take on which turns, and you have to actually perform them by either pressing WASD or the up arrow key (for shooting) on the beat.
I like the idea of random shooting, it helps make the ship out of control! The graphics are simplistic, but nice and the gameplay was extremely good, only downside being the jittery movements, which is strange for such a simple game! Well done!