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Dead Deal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #35 | 4.519 | 4.519 |
Overall | #51 | 4.148 | 4.148 |
Originality | #73 | 4.259 | 4.259 |
Fun | #91 | 4.037 | 4.037 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must make all of your decisions without context, then once your fate is decided, your choices are tested in a twisted scenario.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
This was an awesome game demo, and I'm so excited to see what comes next! The idea that you don't know what your choices will do is fantastic, and the mystery and ability to bargain out of some but risk future choices is great. It was frustratingly fantastic to bargain out of eating a poison red fruit but get pushed down the fire path when I could have avoided it altogether. Great job!
Thank you, I’m glad you enjoyed! I’m still writing endings, you can follow me on itch to be notified when the update is released. It’s taking longer than I’d predicted, but it should be worth the wait!
Woah this is amazingly done from the animation to the music! I did reach the demo message a few times, so I'm looking forward to seeing the completed story. As there is a lot of choices, I wonder if there is a way that you can go to some save point to see the branching narrative instead of playing it all over again, but what you have here is great and I'll love to see more!
yeah, I’m not sure what I’ll do to help find different endings. There’s going to be a lot of endings, so I’ll surely need something... if I let you skip the first section (where you make the decisions) then how would the second part work? I could let you choose freely like a regular visual novel, but that loses the main gimmick, and when you have a choice, you’ll just go for the ‘best’ path, which doesn’t make for interesting narrative. I also can’t skip any of the narrative, since every choice can have an impact on the ending. I dunno, what do you think?
I guess it can be a feature after one has reached an ending to allow them to experience the story the way it's supposed to be first before showing them a timeline of their choices to which they can go to a specific question to try to go a different path. However, this might be more complicated due to your bargaining feature. I mostly suggested this because I tried to find an ending that was complete but felt like filling it out again took too long.
A game that kind of uses this timeline mechanic is some of the later entries in the stickman Steal the Diamond series done in Flash such as the game "Fleeing the Complex" where they have a map that shows the branches where you have been and lets you go back to a point but doesn't show you all the possibilities immediately.