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A jam submission

Slime ElementalsView game page

A puzzle game where you have to find the right slimes for the solution
Submitted by Johanno, Setry — 6 hours, 26 minutes before the deadline
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Slime Elementals's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#26882.8603.133
Overall#32572.4752.711
Fun#32612.3132.533
Presentation#36622.2522.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can join together slimes.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

The Tilemap is very rough and I felt really slow but I really liked the fire Slimes! Good artwork!

Submitted(+1)

Interesting mechanic. Also I love slimes in video games.

Submitted

I feel like there was a huge missed opportunity for “linking” the slime types (say, fire + plant) and exploit their combined powers to solve puzzles, which would fit the theme to a tie.

I got stuck multiple times while moving around (once I grew while in a narrow tunnel and had to force restart, another time I just somehow managed to move and stuck myself). The plant’s “power” to walk over trees needing to be of a certain size also took me multiple tries to figure out.

Submitted

Interesting game mechanic demo. I think the games a little buggy though, I got stuck in walls a lot and I can't get passed the "Earth slimes are pretty strong" section because no Earth slimes spawn and the two that are already there quickly die. Up until then the tutorial was really nice and easy to follow though ^^

Submitted(+1)

Felt a bit too much like just walking down a tunnel. What's the purpose of getting bigger? All it does is make it harder to change types. At one point, I got too big as a water slime, absorbed all the available earth slimes, and then was soft locked because I couldn't change type. Keep trying though! Practice brings experience!

Developer

The Level was made in the last hours before the end. I know that is very linear and I don't like that either.

The growing is part of  the puzzle there should be places where you can't fit through if you are too big.


The earth slimes are too few but I noticed that too late. consider it a bug.