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Anthill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3838 | 2.333 | 3.500 |
Presentation | #3853 | 2.167 | 3.250 |
Overall | #4165 | 2.083 | 3.125 |
Fun | #4608 | 1.750 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to communicate with other people through the game´s page in order to complete de game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the cooperation method through the forum. Nice idea for a mystery game to make it so that there is collaboration. I'd be curious on how to keep the mystery going when the answer is already posted on a forum. Maybe with an online feature? Chat with strangers so they tell you what they see/hear?
Visuals are also nice.
I like the cooperation method through the forum. Nice idea for a mystery game to make it so that there is collaboration. I'd be curious on how to keep the mystery going when the answer is already posted on a forum. Maybe with an online feature? Chat with strangers so they tell you what they see/hear?
Visuals are also nice.
Really clever take on the theme by having the player use the game page's forum. I also liked the simple "cel-shaded" look the game has. There were a few glitches with the walls here and there but nothing major. Also, I tried for a long time but I couldn't figure out the Tower-like structure area :(
I like the Antichamber look but I don't understand what to do in the beginning. Text input to open the door? Can't find clues on what to enter. And if I press the "Get help" button 4 tabs open in my browser of the same site.
I am going to post the same answer I saw on the community page of the game "It's not inside the game, but it's INSIDE the game. ;)" Hint