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A jam submission

BALL TO THE WALLView game page

BALL SMASH
Submitted by Chaoclypse (@Chaoclypse), quantumtea (@thatqtea), Conspite — 2 hours, 15 minutes before the deadline
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BALL TO THE WALL's itch.io page

Results

CriteriaRankScore*Raw Score
Top Marks#1n/an/a
Fun#14.6584.658
Overall#174.3684.368
Presentation#434.5264.526
Originality#3693.9213.921

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are chained to a destructive, vindictive ball. That you smash into walls. And enemies.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

I saw this one in the top 20 and I knew I'd love it! I love how intuitive it is to control, yet it still requires skill to really get going. The movement of the player and the ball makes me think of some ballistic soccer player dribbling madly down the field. So fun!

Submitted(+1)

Very engaging mechanic, I love the design of smacking around the ball and the tons of destruction, and then you add enemies that require you to not destroy the environment. I think the tutorial was really quite a nice twist on them, push all the buttons in the game and then boom, game starts.

Lovely style and squash 'n' stretch and other juice. Would love to see more from this (and maybe on Steam/a commercial release?)

I think my only critique is that you keep having to run behind the ball to kick it further, I think it's good but sometimes it feels a bit un-intuitive in the heat of the moment where you're fighting enemies, and I lose control quite a bit. Not sure where I'm going with this but honestly, this game is super enjoyable and great!

Submitted

Very nice! The game feel and art and music are very satisfying, and the whole implementation shows sound application of fundamentals and there’s good polish.

If I had to change something, I might rework how the ball is controlled, because as it stands it’s a bit hard to make go exactly where you want. It got better with some practice though, and the ability to walk through the ball and it having such a large kill radius compensates for the inaccuracy, so maybe it’s fine as it is. I can’t help but think it seems like a bit of a patch solution.

There’s good variety in enemy types and the difficulty seemed alright. Overall I think the stand-out feature is the look and feel of the game, I think you guys did a really good job with that.

Submitted

Very fun to just fling a way the ball, felt like it has some real weight!

Submitted

Such an amazing joy to play, this felt so great very well done!!

Viewing comments 25 to 21 of 25 · Next page · Last page