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Space Farmer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2492 | 2.952 | 2.952 |
Overall | #3144 | 2.524 | 2.524 |
Presentation | #3405 | 2.381 | 2.381 |
Fun | #3427 | 2.238 | 2.238 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you create links that join different buildings together and send resources across the galaxy
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
the guy’s rotation is very interesting. this game still need enough tutorial and level design in beginning a little bit hard to get in flow but very great concept and building system.
This is a cool idea! Very impressive to see a complex game like this created in just 48 hours.
I didn't play for too long, but I've definitely gotten absorbed in games like this before. If you plan to keep developing it, I personally think that a good area of focus might be on juice, as in the overall 'feel'.
It seems like the core loop is incrementing the resource counters, so that should be fun and engaging in and of itself. Simple animations while the machines are working, maybe seeing the resources bloop from place to place along the connector lines, maybe some interim milestones to build cool stuff the player will want -- no doubt you've got loads of ideas anyway. Those things all take time, of course, so I understand why they wouldn't make it into the jam build.
Anyway, this was super interesting. Thanks for letting me play it. All the best!
A really cool concept for a game with a great story, i had a lot of fun playing