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Inner Monster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3676 | 2.416 | 3.091 |
Fun | #4060 | 1.990 | 2.545 |
Overall | #4070 | 2.132 | 2.727 |
Presentation | #4299 | 1.990 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As the theme suggests, "showing how a bond is made and broken"; through this game we show how the person built a habit for smoking and how he felt when he left it and the changes he experienced in the environment. The characters in this game are representative of the repercussions of smoking. Adding upon that, the theme of letting go of the grasp of fear or in this case the inner monsters helps portray the theme more as they built a connection with them in the beginning of the habit but then broke it as the game progresses. Basically, "building a bond with the inner demons first but then breaking it as one progresses in life"
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Comments
"WASD to move, C to crouch" You realize what the problem with this control scheme is, don't you?
That said, crouching doesn't even factor in. I thought having mace hands meant I was gonna be punching monsters, but no, I bop em like Mario. It works for a lark, though.
I totally understand... I should have put just A and D... Actually we had plans for more levels where crouch was useful... But then cuz of less time couldn't add more levels unfortunately... And abt punching... Ig it wasn't possible to implement such mechanics in such a short time as we focused more on making the assets and animations... But will take that suggestion into account for taking this project forward... Thank u so much for ur comment😊😊