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Merger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3237 | 2.615 | 3.077 |
Fun | #3316 | 2.288 | 2.692 |
Overall | #3578 | 2.332 | 2.744 |
Presentation | #4042 | 2.092 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the players health and the boss's health are joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It was a bit hard to see if I was hit by enemy bullets or if I’m damaging the boss. Probably would help, if there was any kind of visual or audio feedback and the health bar was green and red for example. But I like this “thought of war” style of boss fight. Also, the enemies and attack patterns are quite elaborate for a game created in such a short time, nicely done!
(Also good that you decided to post some screenshots, those were the reason I even found your game)
I'll work on the visual feedback in time next time, I overestimated how fast I could work
Very fun! The mechanic really makes you think through when to prioritize attacking the boss vs attacking the enemy vs dodging, all working to keep your health up and the boss's health low. Give it some instructions and info on the game's page, I almost missed what the core idea was until I saw the "how does your game fit the theme" part on this page.
Nice game ! The pixel art is looking good on this game . Would be better if you post screenshots
I'm not really confident about my pixel art so thank you... I'll really follow through with your advice on the screenshots, couldn't now cuz of my very limited internet