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Kill to Feel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3064 | 2.385 | 3.200 |
Presentation | #3200 | 2.460 | 3.300 |
Overall | #3388 | 2.410 | 3.233 |
Originality | #3717 | 2.385 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game we joined the progress of the game with the feeling of playing it. As the player collect points the feeling and dynamics start with standard and then changes to calm, stress, and mystical. The feeling change is obtained by the music, color, and enemy strength.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I really liked the transitioning effects between stages, particles also looked quite nice :)
Very nice game and concept, but I don't know what is the reason of the box at the top