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UnLed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2386 | 2.832 | 3.800 |
Originality | #2433 | 2.981 | 4.000 |
Overall | #2674 | 2.733 | 3.667 |
Fun | #3064 | 2.385 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are both physically and emotionally joined to your zombie partner, and must make use of the situation you find yourself in to progress and survive
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Good Job!
Liked the concept and the puzzles had a nice difficulty curve but agree with the below that the movement would stutter when rounding corners (i think?) Also found a bug where you could pickup thrown bait but couldn't choose the throw direction
Still a cool game. There's a decent amount of content for such a short dev window. Well done!
Amazing concept but the movement felt too buggy
Sorry to hear that was your experience, the migration differences of the rope physics have unfortunately made the reliability of the movement systems quite variable for different players. Definitely something for us to learn from.