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Hook, Line, and Dexter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4635 | 1.960 | 3.143 |
Fun | #5064 | 1.514 | 2.429 |
Overall | #5172 | 1.604 | 2.571 |
Presentation | #5397 | 1.336 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Bird becomes joned together with Dexter's magnet hook, and you must use this mechanic to solve puzzles.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I found the controls and physics a little cumbersome at times, which unfortunately inhibited my ability to play the game for very long. I definitely see the potential here but the gameplay needs to be a little less clunky.
I really did appreciate the old flash game aesthetic though. Gave me a weird amount of nostalgia for my old ass.
I kept on getting killed by the sword, until I stopped trying to pick it up… Very funny explanation for the first jump! ^^
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I liked the handrawn art style!