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Definitely a Gname's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5367 | 1.370 | 2.600 |
Originality | #5484 | 1.370 | 2.600 |
Overall | #5654 | 1.124 | 2.133 |
Fun | #5753 | 0.632 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The gnomes are stacked and joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
You should have uploaded the game as a .zip to get more people to play it.
The game is pretty creative tho, congrats
I loved the theme, programming and creativity! Congratulations! It is a great idea!
the credits are slow. I can go through the wall on the left. I don't really understand how to go through the vent.
Thank you for the feedback, since your comment we've gone back and checked the walls, and apparently that wasn't the only one that needed fixing
To go through the vent you need a gnome of matching shapes, but the hit box works weirdly with perspective, so sometimes it will look like you can enter a vent while you cannot. Prompts were originally planned when you got close to an object that was interactive, letting you know you were in reach and what did they need (certain height, certain gnome shape or item). Sadly, those didn't make in time to the submission.
We definitely agree with the credits part, the credits sequence, it was an oversight
Fun little game but very difficult to understand what to do. Took a while until I realized which of the gnomes was suitable for which task. congrats on submitting :)
Thank you, congrats to you as well :D.
Understanding what was intractable and what not was a hard, originally getting close to an interactive object would trigger a prompt saying what height, gnome shape or item you needed, but that didn't get made in time :/